Dnd 5e vitriolic sphere. You move like the wind. Dnd 5e vitriolic sphere

 
 You move like the windDnd 5e vitriolic sphere Dungeons & Dragons 5e Spells

. 法術成分: 言語,姿勢,材料(一滴巨型蝸牛的膽汁). Cantrip. Casting Time: Action. 6. With this option you can rely on fewer spells to cover your bases and against certain enemies hammer them with elemental damage they are vulnerable to. On a failed save, a target takes 14d6 psychic damage and is stunned. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing. On a failed save, a creature takes 10d4 acid damage immediately and 5d4 acid damage at the end of its next turn. Most spells have ranges expressed in feet. Control. Add to Cart. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. Affected creatures take 6d6 points of acid damage. Affected creatures take 6d6 points of acid damage. 170 Tags: sorcerer wizard level4 evocation. Bludgeoning. Let's discuss the tactical merits of a suprise round Sploosh! Yay! Nale is nominally the leader here, but we all know Tarquin is really in control. If damage is an effect of the. - 我自己有翻譯一些. 664 feet. That's fine if there isn't. Flaming Sphere (2nd-level conjuration spell; casting time: 1 action; range: 60 ft; duration: concentration, up to 1 minute) = "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Bludgeoning. Printable spells cards for D&D 5e - choose your cards and print them easily. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must make a Dexterity saving throw. 6th Level. Classes: Cleric. The spell can locate a specific creature known to you, or the nearest creature of a specific kind. Earth Tremor. I based the genereal idea off of Vitriolic Sphere from Xanathars. Each creature in that area must make a Dexterity saving throw. As he looks on, his swarm of dragons fly into the fortress. Best 4th-Level Spells 5e 20. Upon arriving at its target, the sphere exploded and covered everyone within 20 feet (6. Vitriolic Sphere. Storm Sphere ; Stormstrike ; Swiftbolt ; Thardion's Frigid Spikes ; Thrust ; Thumb Trick ; Thunderbolt ; Thuryl's Temporal Torment ; Touched by the Sun ; Tri-Disaster ; Twin Bolts of Demonfire ; Valkyrie Strike ; Virgil's Thunderous Lightning Strike ; Vitriolic Sphere ; Wall of Tentacles ; Whirligig ; Winds of Change ; Wrath of the Gods. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. Each creature in that area must make a Dexterity saving. The most recent source is from 2002, so safe to say there is nothing concrete for 5e. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive. The sphere immediately shatters, drenching all in the area with a potent acid. On a successful save, a creature is ejected. Any affected creature moving out of the. You pinch the marble between your fingers and intone the spell. 5 and 15. At the end of each of the target's turns before the spell. Watery Sphere – 3. This is a list of all spells. The sphere immediately shatters, drenching all in the area with a potent acid. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. Spells. Pick a target you can see within range and the sphere flies unerringly toward the target. Creatures that succeed on their Reflex saving throws take half of this damage. My spell list: Disguise self, shield. Alter Self. Vitriolic Sphere: Drop of giant slug bile: 4: Wall of Fire: Small piece of phosphorus: 4: Watery Sphere: Droplet of water: 5: Awaken: Agate, 1000gp: 5: Bigby's Hand: Eggshell: 5:I'm really looking forward to 4th level spells with vitriolic sphere and/or sickening radiance. Fire Shield – 2. Components:V, S, M (a drop of stomach acid from a troll) Duration:Concentration, up to 1. That's fine if there isn't. Each creature in that area must make a Dexterity saving throw. Please keep in mind, though, this is a rules question and not one of real-world physics. Cylinder. 213, bold added): Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can’t protrude into it. The target must make a Dexterity saving throw. The human's left eye socket flares with fire as a red streak flies from it, exploding around the goblins on impact. Unofficial Description: Acid fills an area damaging creatures in it. flame. 3rd Level. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration:. 3rd Level. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. The sphere’s space is difficult terrain. Pyrex said: This has to be the most badly worded spell I've seen in a long time. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. The sphere can hover in the air, but no more than 10 feet off the ground. You magically twist space around another creature you can see within range. + 40. 4th-level evocation. Do you plan to switch from 5e when the next edition releases?I'm running 5e on a grid with minis. 5th Level. This addition dramatically expands the. Each creature in that area must make a. Until the spell ends, you can use a bonus action on each of your. Each creature in the cylinder must make a Dexterity saving throw. The main benefit of elemental adept is the guaranteed damage. That means that even if 3/4 of enemies make their save, Fireball would barely get even. On a hit, the target takes 2d6 fire damage. Vitriolic Sphere (Complete Arcane) Conjuration Level: Sorcerer 5, Wizard 5, Wu Jen 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. in diameter, easily filling many rooms, and even in larger area this. 5eMagic provides a toolset for Dungeon Masters running 5th Edition Dungeons and Dragons games. Mage Slayer: Abjurers, Bladesingers, and War Mages will love the idea of breaking the concentration of rival. Cleric Spells 5e: Guide to the Best Cleric Spells – RPGBOT. com You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. It deals great damage and has a huge area of effect. Fireball, Fly. Nothing – not physical objects, energy, or other spell effects – can pass through the barrier, in. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. These magic tattoos feature a design that heavily focuses on a specific color. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Study. The casting time of spell is 1 action and range. Range: 30 feet. Creatures that succeed on their Reflex saving throws take half of this damage. Components: V, S, M (a shard of onyx and a drop of the caster's blood, both of which the spell consumes) Duration: Concentration, up to 1 minute. The area is difficult terrain for creatures. Unofficial Description: Acid fills an area damaging creatures in it. Artificer. You can hurl them at one target or several. I realize the spell doesn't say anything specifically about fall damage but a few aspects make me consider it: The Sphere is immune to all damageTiny Servant. At the end of each of its turns, a restrained target can repeat the saving throw. space in combat due to their size. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. You conjure a bright green sphere full of corrosive acid. The sphere originates from one of the intersections around the square(s) your character occupies; you select which intersection the effect originates from. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Cold. 231) Conjuration ( Creation ) [ Acid ] Level: Sorcerer 5 , Wizard 5 , Components: V , S , M , Casting Time: 1 standard action Range:. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive Wrath Channel Divinity. Dungeons & Dragons 5e Spells. A comprehensive list of all official Wizard spells for Fifth Edition. If the creature wins, the spell succeeds. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Evocation is one of the eight schools of magic in Dungeons & Dragons, with evokers able to eradicate their foes with arcane attacks. Spells can be filtered by: All. , one target. This spell creates a sphere centered on a point you choose within range. Vitriolic Sphere: Death by Slug Puke. The light spreads around corners, and it lasts until the spell ends. Sickening Radiance. Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Spheres of Force (5e Equipment) Stone Sphere (5e Spell) Storm Sphere (5e Spell) Superspeed Spheres (5e Spell) Unstable Sphere (5e Spell) Vitriolic Sphere (5e Spell) Wary Sphere (5e Spell) Watery Sphere (5e Spell) 5e SRD. 5e Magic Item Prices (2023-10-22) Wandering Monster Generator (2023-10-19) D&D 5e Character Sheet. It presents many spells and divine domains. Any creature restrained by the sphere is knocked prone in the space where it falls. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. Each description begins with a block which includes the spell’s name, level, school of magic. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. DND-spells. The storm sphere isn't horrible even w/o using the bonus action part. Target: A target of your choice that you can see within range. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. Cold. I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). wide is considered a large creature, but they still take up a 10 ft. Those affected by this spell can see each other and themselves as if unaffected by the spell. Dungeons & Dragons: 10 Best Evocation Spells in 5e. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Psychic Scream. cm. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. This guide is meant as a deep dive into the DnD 5e wizard. VS does between 37. Any spell of 3rd level or lower on the target ends. Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. 5th Level • Animate Objects • Antilife Shell. Each creature in that area must make a Dexterity saving throw. Sadly force damage doesn't work with the Elemental Adept feat (force isn't an option). As stated in the PHB (Player’s Handbook), Flaming Sphere is a 2nd level conjuration spell. , one target. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. You conjure a bright green sphere full of corrosive acid. So your PC wizard must copy spells into their own book to use them. At the successful casting of the spell, you conjure a sizzling emerald sphere. Resilient Sphere. 75 fire damage. Components: V, S, M (a drop of. Fireball. At the successful casting of the spell, you conjure a sizzling emerald sphere. Freezing Sphere. | +1d8 per slot level above 1st. It's much less inexplicable to imagine someone miraculously avoiding all injury from that than from being submerged in a giant ball of acid. Then. • Storm Sphere • Vitriolic Sphere • Wall of Fire • Watery Sphere. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. I always envisioned this to kind of look like "ball of force", a maybe shimmering, but basically transparent sphere made of force, similar to the fifth spell level spell Wall of Force (which explicitly states it is. Each creature inside must make a Dexterity saving throw. This color determines the exact ability of the Absorbing Tattoo as each color corresponds to a specific type of damage. If the creature is moving, you know the direction of its movement. The relevant sections of the antimagic field description are:. Range: 150 feet. Spells can be filtered by: All. For more. The target of a spell must be within the spell's range. Each phase involves each player rolling on the Random Storm Event Table. Spells can be filtered by: All. DnD 5e Classes Ranked – The Best And Worst For Combat. 5 (average on a failed save) acid damage, level 4 fireball does between 31. Watery Sphere EEPC / XGtE: Without a maxed out spell save DC this spell isn’t reliable enough to waste your only 4th-level spell slot. Scintillating Sphere. V, S, M. Throwing a fireball will ignite every flammable object in the area that isn’t being worn on carried. 4th-level conjuration. Dungeons & Dragons 5e Spells. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. Components: V S M (Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled. Each creature within the area must make a Constitution saving throw. + 40. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. The vitriolic sphere also splashes acid in a 9-ft. Cantrip. Creatures that fail their Reflex saves. Target: A creature or object of Large size or smaller within range. You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. 13 Freedom Of Movement. World: Forgotten Realms setting takes place on a continent called Faerûn on the planet Toril. Fireball, Fly. Dispel Magic. A creature whose space the Sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage. Vial of Green Dragon ’s breath. Duration: 8 hours. D&D 5th Edition A Basic Wiki. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save or half as much damage on a successful one. When the tattoo is on your skin, you. 2 svar. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. 23 Xanathar. The sphere obliterates all matter it passes through and all matter that passes through it. Edit: failed my grammar save. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. Watery Sphere – 3. 4th-level evocation. One can travel from Sphere to Sphere--and thus from setting to setting--via spelljammers, which, aside from providing a measure of protection from the void of space and the Phlogiston, cam open portals in Spheres. Each creature in that area must make a Dexterity saving throw. That and Tarquin's noted flare for the dramatic tells me that it was probably his idea to kickoff with Empowered Vitriolic Sphere. Each creature in that area must make a Dexterity saving throw. Artificer. Basically, you conjure a vine which sprouts from the ground in an unoccupied space any of your choice which is available to see within a range from. Crown of Madness Concentration Enchantment • V, S. Make a ranged spell attack. Each creature in that area must make a Dexterity saving throw. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within. The sphere flashes in all colors of the visible spectrum. Vitriolic Sphere, spell level four, "Acidball", acid damage over two turns. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. I’ve compiled all of 5e’s AoE spells in the table below. Kasson, My 1st 5e character. Source: Xanathar's Guide to Everything. Just like in a friendly game of tug of war, it's your check against theirs. Druid is probably my favourite class that exists in DnD 5e, but the one slight issue I have always had with them is that with the presence of Moon Druid, all the other subclasses fall short of the mark. Summoner. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Locked doors aren't locked if you annihilate the lock. On a successful check, the spell ends. So sure, a creature that’s 11 ft. Mage Armor v Shield is probably a long-running debate, but I think I prefer shield. Flaming Sphere. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot radius sphere. Resilient sphere's description states that. In 5e there are specifically defined container capacities (phb 153), so when a barrel/pouch/bottle is mentioned it follows the size. 25 with a failed save and Fireball by only 2. 170 Tags: sorcerer wizard level4 evocation. This concludes our list of the best level 4 Wizard spells for Dungeons and Dragons 5th Edition. Total. Each creature in. You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. She slowly walks towards them, the flame licking the side of her face as she stares down her opponents. Now plant a circle with a 20' diameter over that square. With scaled skin and folded wings, a half dragon human stands at the top of a hill, over looking a nearby fortress. This spell may save your life at lower levels. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. These are: Line. Vitriolic Sphere: Death by Slug Puke. Affected creatures take 6d6 points of acid damage. Druid Level Spells; 2nd: Bane, Detect Magic, Light: 3rd. The artificer alchemist class in Dungeons and Dragons 5e is a potion-making tinkerer. Pyrotechnics. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. Components: V S M (A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) Duration: Instantaneous. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. This area is divorced from the magical energy that suffuses the multiverse. Vitriolic forces Dex save because the idea is you jump out of the way of it, that was the same idea for this one. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. 4th-level evocation. Duration: Instantaneous. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. Duration: Concentration, up to 1 minute. Any creature restrained by the sphere is knocked prone in the space where it falls. 1st Level. Stacking of Vitriolic Sphere. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. With the compass you can move this circle on the grid anywhere and it wont be limited to the spot between 4 sqaures but retains that original measurement. 5th – Major Image, Fear. wishy washy dnd magiks. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. He is blind and maimed, having lost his right hand in battle, and represents the sacrifice that comes with living a lawfully good life. Range: Touch. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. Any spell of 3rd level or lower on the target ends. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. The fourth spell level wizard's spell Otiluke's Resilient Sphere describes the sphere as. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. I was running a game for five players: A bard, a warlock, a sorcerer (wild magic), a druid, and a monk. Slap a Sphere around it. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Range: 30 feet. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. Blasters excel at taking out crowds of weaker foes, but can absolutely take on more powerful foes as well. Components. Each sphere has an ability or abilities granted by the base sphere and can be expanded upon with the talents in that sphere. You can extinguish the fire in that area, and you create either fireworks or smoke. Dungeons & Dragons 5e Spells. View source. save or. And so IMO Storm Sphere is a good spell. { {5e Subclass Spells Table 2 |name=Bombardier. 10. Members Online • KyrosEmerson . A Elemental Evil spell Evocation Level: 4 Casting time: 1 Action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. The sphere remains for the spell’s duration. At the successful casting of the spell, you conjure a sizzling emerald sphere. On a successful save, a creature takes. - After simulating 20 rolls for each against opponents that made the save and the difference in damage is a whopping 1 point higher for vitriolic sphere. Creatures that succeed on their Reflex saving throws take half of this damage. More AC, and if you're getting hit so often that you have to spend more than one or two slots on it, you've got bigger problems you need to address. Not exactly apples and apples. Fireball. Otiluke's Resilient Sphere. Kassoon. The DC equals 10 + the spell’s level. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. I just wanted to share something I noticed today. Each creature in that area must make a Dexterity saving throw. (Background story: basically a spy trained in Yuan-Ti territory until they. Genshin Impact + D&D: Vision Mechanic? So like the title suggests, this is about the game Genshin Impact in D&D. uppsättning András 24. Portée : 45 mètres. On a failed save, a creature takes 10d6 cold damage. These are: Line. Vitriolic Sphere [ Sphère de vitriol ] level 4 - evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the…A sphere with a 20 foot radius has: a volume of 33510. At phase #1 it's a d6 (1-6), then at phase #2 a d6+2 (3-8), then at phase #3 a d6+4 (5-10). 玩家戰鬥幫助卡. Actions. can hold this magic longsword and use a bonus action to speak the command word Galas-var, causing the sword to emit a pale blue glow that sheds bright light in a 20-foot radius and dim light for an. The Transmute spell only change damage to acid and not the rest of the spell effect by strict reading of the rules so a Web would still be exposed to fire sphere even though it didn't take fire damage. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. EE. Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out, though a creature in the. By level 8, the basic math of 5e allows most enemies to hit you anyway. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. 1st Level. 23 Xanathar. Watery Sphere. (official and unofficial). A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Solars are powerful angels who sometimes act as commanders over other angels. New race options include the aarakocra, deep gnome, genasi, and goliath. The sphere’s space is difficult terrain. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. For the complete sorcerer list, see Sorcerer Spell List. D&D 5E 龍與地下城 角色創作教學 (德魯伊) D&D 5E 戰鬥規則教學! 本站的資源收集. Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. radius around the primary target. 1 meters) in. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. Some spells can target only a creature (including you) that you touch. On a failure, the Sphere moves 10 feet toward you. Charm monster (enchantment) Sickening radiance (evocation) Storm sphere (evocation) Vitriolic sphere (evocation) Watery sphere (conjuration) 5th Level Control winds (transmutation. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. On a success, the Sphere levitates in one direction of your choice, up to a number of feet equal to 5 x your Intelligence modifier (minimum 5 feet). Petrification/Polymorph or suffer a splash hit that inflicts 1d4 points of damage per every five levels of the caster. This explodes in a 20-foot sphere. DM 幫助資料包.